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 Lexi, my first poser portrait
honigbiene
3 July 2009 21:31
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I cannot write well English, but I would like to show you a work of me

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Zarat
4 July 2009 05:34
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I hope it\'s ok to criticize it...
I think that the colors are well chosen but on the pattern of her clothes they are kinda distracting. The part with the pattern is \"high information density\" while the rest consists of \"low information density\" areas.
The character seems to cast a shadow on the background, dunno if that was intended. I would add more complexity to the whole pic by using sharper shadows. Other than that only the pale look of her eyes doesn\'t match with the other colors like lipstick and eyeliner. Maybe a different eyecolor would look nice as there\'s already much blue in the pic.
For lighting you may try 3 lights. 1 bluish from top front and up to +/- 35° from center, medium intensity. 1 yellowish-gray (faded darkened yellow) from front. and 1 light somewhere between very pale red to yellow, low intensity, somewhere in the front 180° and from above.
Shadow intensity should be highest for the bluish light and lowest for the last one.

If needed I may translate this into German.

Edit: Since I went to this page through a long way round I missed the title \"Lexi, my first poser portrait\"... For a first render the result is nice.
If you are not very familar with Poser you may want to to do many test renderings with simple scenes (no complex figures like Aiko or Vicky and no high res textures) to get used to the light/shadow issues that Poser suffers from. Point lights are very useful too.
I can\'t recall the exact settings atm as the last time I opened Poser was in 2006. Lately I missed the program and now I\'m lost in the reinstallation of all the content.

You may also give Shade 9 or 10.5 or 3DSMax a look, if you want to start with 3D-modelling. Poser and Shade are both from e-frontier and do work well together without much configuration or plugins, etc.

Message was edited by Zarat - 4 July 2009 06:02
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borg45: how can a person become a vip?
WuTeVa: yeah that happens sometimes
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honigbiene
4 July 2009 08:17
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ah, thank you,
I understand, what they mean.

I have difficulties with the light,
I must learn still much belay
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Jazzine
4 July 2009 14:19
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congratulations on your first poser render!! as a first, it\'s very nice :)

I agree that some changes could be made with the lighting, although my personal opinion is different from the comments above.

I love all the blue, and the purple makeup works great with it. However, since the background is such a deep blue, and it appears to be night in the scene, it seems that your figure may be a bit too well lit? She seems very warm, given the over-all coolness of the scene. Maybe instead of the yellow lights that you have shining on her now, you should try something more to the blue and white colors. And if you move the front light up a bit in the scene (so that it\'s aimed more to her face and not so much on her chest), it will make the clothes be a bit less distracting. My eyes went immediately to her clothes, which detracts from the figures face, and in a portrait shot, you should definitely be looking at the face. Also, you might try a soft light from behind, since the moon would give off a bit of light on her as well.

Other than that, I think you did a great job on this, and I would love to see the pic when you make the edit.

Welcome to the TOP, and hope to see more posts from you !! :)

Message was edited by Jazzine - 4 July 2009 14:21
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Failure to properly plan on your part does not equal an emergency on my part.
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honigbiene
4 July 2009 23:40
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thank you for your tips,
I changed something, which they hold of it?

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lozt
5 July 2009 12:30
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Now it feels like someone turned off the red and green channel lol.

Ooo another suggestion. Lights from the back. I find those smexeh =P

A little light obsessed army =D

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A TRUE MEGA-LEECHER

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flipomucho
5 July 2009 17:36
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That's a great first work Honigbiene !!!

Someone tells me (a longtime ago) that lights are all in a render. Lights will be your better friends, just try and try and then try again. You can use some comercial ready sets and learn about them, modify them, move and rotate them, add your own made sets... you never will get discouraged !!!

Always learning !!!

... and my English is worse than yours, but TopGfx's people are fantastic lol

Greetings from Spain.

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"I don't measure a man's success by how high he climbs but how high he bounces when he hits bottom." General George S. Patton Jr.
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honigbiene
5 July 2009 20:15
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thank you,
I thank will further-try laughing

greet from Germany
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Jazzine
5 July 2009 20:56
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my suggestion would b to find some middle ground between the first and second render :))

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Zarat
6 July 2009 01:19
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Ahhh... The Blue Woman. ^.^
I guess the pic is now not what you had in mind but there\'s something special about it nevertheless.

To fix the blue you can try this as well:
Set the blue to a lower V (Value or \"intensity\" of the color) in the HSV colorspace. Something around 15 to 25 should be fine.
or in other words turn it into an pale blue/gray light.
Further it\'s easy if you keep the light intensity after changing the color and after a test-render you may lower it slowly.

In the final render, if you\'ve added a light behind the character you may experience some \"glow\" at the figures borders if the light is very bright compared to the other lights (especially the one in front) in the scene.

Additionally you may lower the shadow bias to around 0.15 ... 0.25.
But doing this on the lights with low shadow strenght will only increase your needed render time without much visible effect.

You may also experiment with a higher skin specularity.

Another way to compensate the blue is to add 2 more lights with the complementary colors red and green while setting their brightness lower or equal to 1/3 of the brightness of the blue light, which must be reduced to 1/3 of its original brightness as well to avoid making the scene brighter.
Doing this will most likely lead to a very different result as parts of the figures are more affected by the red respectively blue light and appear colored then.

If fiddling around with the same pic all the time becomes annoying just start a new one.
A fast way to test different light settings, shadow casting, fog and reflections is to place the cube-primitive (that comes with Poser) on top and in the middle of the 2-sided square primitive, scale the cube to something like Vicky-size and the square in a way that it resembles a floor.
You\'ll have very fast rendering with this setup.

Edit: Half of the time I forget something and the other time the edit button doesn\'t work. ~.~
In general keeping the number of lights low saves much render time.

For a portrait you usually need 2 or 3 lights, for a scene in a detailed room you need usually up to 8 lights as Poser\'s light calculations (and options) are limited.
For outside scenes 3 to 5 lights are fine.

Later on you may want to add bump mapping, ssf, and that stuff to the skin and clothes and math nodes to the lights to add weird effects.
For the math nodes a tutorial will save you much frustration, cause the Poser Tutorial Manual isn\'t a big help here.

Message was edited by Zarat - 6 July 2009 01:39
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borg45: how can a person become a vip?
WuTeVa: yeah that happens sometimes
...
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lozt
6 July 2009 12:32
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Backlight glows are smexeh~
Whoa I\'ve never tried RGB separate lights before. Great idea =D

The content you have is worthy of a tutorial! =D

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A TRUE MEGA-LEECHER

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Dangerboy
6 July 2009 16:39
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All I have to say is ... you must be beautiful!
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insanecatlady
11 July 2009 22:30
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Your character is beautiful and the colours you have chosen are perfect for the scene. laughing

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Be Well and happy
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